Production Modelling for Film - Sponsored by Autodesk

Autodesk sponsored a series of streams over at my Twitch where I had to create a feature film asset within 10 streams, 3 hours a stream. 30 hours is ridiculously limited so the idea of the project was to simulate a work environment with a tight deadline. I didn't want to do a standard modelling tutorial because there are many of those, this project was focused more on thinking within the workplace, something that isn't really touched on much. I cut corners by using kitbashing, reusing elements of the concept model to retopo and chose where to spend my time most effectively and when elements were good enough. The entire set of streams is on my YouTube so you can see the full process of creating this sub D mesh with UV and good hierarchy within only 30 hours.